Every time you create a 3D composition using our
powerful set of tools
your main output file will have the *.adg extension.
ADG File Format 5.0 is the latest unique format for creation,
delivery, viewing and controlling of 3D objects in multi-user
environment on the Internet. ADG file is very compact and
specifically designed for faster viewing time. It can be viewed on the Internet through
ADG Java Viewer 5.0 that eliminates a Plug-in
installation and gives a platform independent use on the Internet.
users in multi-user environment to view and control the interactive
animated 3D virtual models in real-time remotely over the Internet.
It makes any commercial presentation more memorable and enjoyable,
affects a potential client’s buying decision and has a great
potential for numerous applications on the Internet,
especially in the fields of entertainment, product advertising,
gaming industry, education and training.
See ADG File Format specifications below, or
try our products in action for free.
Environment Color texture mapping
Opacity texture mapping
Reflection texture mapping
Animated texture mapping
Gouraud shading Z-buffer
Color fog generator
Animation tracks support
Manual 3D objects manipulation (keyboard, mouse, joystick)
Networking support for synchronous multi-channel rendering
Polyview screen (picture in picture)
Bitmap and Windows font support for labeling the screen, textures, or bitmaps
External rendering subsystems support
Real time kinematics support.
Automatic visibility culling for optimal performance
Tools to support character and animation authoring for 3D Studio Max
Smoothing group support for high quality shading
No limit to the number of materials used to texture or color characters
Materials can be animated using tinting, procedural rendering, and animations.
Animation based on either a hierarchical or a non-hierarchical bone system
Sharing of animations across different characters
Animations can be blended and mixed or partially applied
Animations are optimized to take up minimal space
Interpolation and blending subsystems can be used independently to animate other user objects
Math support for vectors and matrices
Basic network multi-player transport support
Multiple scenes can be loaded and rapidly switched
Multiple renders from different cameras can be mixed in a single frame
Kinematics support for object control
For ADG File commercial displaying on the Internet you
have to obtain a License (buy ADG Registration Key). If ADG File is not registered properly you
will see a watermark in Java Viewer Click here
to purchase ADG File Registration Keys. You will receive a registration code by E-mail.